Raising on Three

This is a particular problem for methods that freely open 4-card majors, such as ours.
We do this much more often that Goren, say, who had the concept of a biddable suit for a major opening – something like QTxx – plus of course no canape.

There are compensations for us. Opener is limited and responder can relay on good hands with 3-card support. Opening a 4-card suit rates to gain whenever responder has 4 or 5 trumps and can deliver a quick 1-2, 1-3 or 1-4. Also reaching a shaky 4-3 fit in 2M can work well if the opponents get active.

However, the 6-10 counts with three trumps can cause problems, particularly at matchpoints. When to raise, pass or bid 1NT.

I crudely generated some hands in Windows BGen, a cut down version of Paul Heitner’s 1980s DOS program. I gave opener a scamp 1H opening, responder 6-10 with three trumps, no singleton, then ran them through Deep Finesse.

4333s tend to do better to bid 1NT, though that is not clear. Certainly 4-3-3-3 (four spades) should bid 1NT.

T9
K764
AQ32
K72
KQJ5
Q98
976
983
On the actual layout,
2H made +110, while 1NT is +120.
Disaster at matchpoints,
not to mention +90 vs -100.
1H1NTThree small in each minor
makes 1NT a bit less than clear.

Hands with a doubleton spade should raise, since the opponents have a fit there. (1H opening denies four spades)

QT
Q743
AT76
KT5
K6
T86
Q98
A9762
2H is no fun but neither is 1NT.
Okay because the opponents have 8+ spades.
West should maybe pass that flawed 11-count.*
1H2H

* The problem with flat 11-counts is responder having the same hand.
1H – 1SR – 2C (bal) – 2NT, with 11 opposite 11.
These are the hands that Precision players will often play in 1NT after:
1D – 1H/S – 1NT (11-13)

On the actual, the raise to 2H doesn’t lock in hearts:

1H – (no) – 2H – (2S)
no – (no) – ?
East might consider 3C now, certainly if the SK were elsewhere.